I am an expert in designing and creating paradigm shifting experiences based on a rigorous, research based practice.
I create better healthcare and consumer experiences through uncovering how people make sense of the world - through meaning. By harnessing these meanings I deliver better strategic design solutions and experiences.
I specialise in qualitative research, iterative design research and UX design. With my background in Industrial Design I can clearly translate research insights into final products. I have run research for physical and digital products in Europe, the USA and China. I am bilingual in English and Mandarin.
I am also involved in experimental, non-profit projects that use gaming experiences as a way of engaging and educating the public on challenging topics.
Education & Work experience:
Hybrid Designer: UX Design & Design Analyst
Precipice Design, 2017 to Present
MA Design Products,
Royal College of Art, 2017
Industrial Designer at IPEVO
Taipei, Taiwan, 2011- 2015
BFA Industrial Design,
University of Washington, 2010
Exhibitions & Publications
Gaming for Active Nature Engagement Animal Diplomacy Bureau: designing games to engage and create player agency in urban nature.
The Design Journal, 22:sup1, 1587-1602
Play as Diplomacy: An essay
Playtime, Peabody Essex Museum, 2017
The Politics of Design Act 1
Z33 House for Contemporary Art, Design & Architecture, 2018
Striking the S*PARK exhibition
London Design Festival 2017